


Different games do different things, as we're rolling them out we'll say 'oh maybe we have to tweak the emulator.' But in the end, the emulator is emulating the 360, so it's for everybody."Īsked about whether Microsoft would require permission from game publishers to adjust game code, Spencer clarified it would not be interfering with code. This is actually the same emulator running for all of the games. "I was around when we did the original Xbox for Xbox 360 where we had a shim for every game and it just didn't scale very well. The emulator runs exactly the same for all the games.
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"You download a kind of manifest of wrapper for the 360 game, so we can say 'hey, this is actually Banjo, or this is Mass Effect. That's why things like streaming, game DVR, and screenshots all work, because it thinks there's just one big game called 360."ĭelving deeper, Spencer explained exactly how the emulator packages the Xbox 360 games, and how it compares to Xbox 360's emulation of original Xbox games. On the other side, the Xbox One thinks it's a game. And the 360 OS thinks its running on the hardware, which it's not, it's running on an emulated VM. "The 360 games think they're running on the 360 OS, which they are. Spencer continued to explain that, since the Xbox One thinks it's playing a normal game, features such as streaming and screenshots are supported. " thinks you're on a 360, so people have been asking 'hey, why are you playing Mass Effect on the 360?,' I was actually playing on the Xbox One." We're able to get frame by frame performance equivalents." From a performance standpoint it allows to work. "If you watch the game's boot you'll see the Xbox 360 boot animation come up. So the for the 360 is actually running when you run the game," Spencer explained.
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"The approach that we've taken is to actually emulate the full Xbox 360 hardware layer. " is hard," admitted Spencer, explaining that the company was dealing with having to harmonise PowerPC architecture with x86. "We thought the right thing to do was to make that content go forward, but we didn't know. "Millions of people made investments in 360 content," he said. By clicking 'enter', you agree to GameSpot's
